SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a whole lot simpler

Traveling to space is about to get a great deal easier in the near future thanks to the continuing progress of virtual reality technology. San Francisco-based SpaceVR is set to become the world’s first platform for creating live, cinematic, virtual space tourism using tiny satellites equipped with state-of-the-art VR cameras. The company has just announced that they've raised a respectable amount of seed financing led by a $1 million investment from Shanda Group together with another $250,000 from Skywood Capital. The investments will be used to hasten the continuing development and launch of SpaceVR’s Overview 1, what they are saying will function as the world’s very first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the centre of San Francisco’s appearing nano-satellite sector. The startup is looking to take advantage of the latest in miniaturized satellite technology to create breathless and immersive space travel experiences that can be viewed on all existing virtual reality devices. SpaceVR’s state of the art satellites will give users unbelievable panoramic views of Earth from space and enable them to experience the very first 360-degree video content from Low Earth Orbit. SpaceVR Founder and CEO Ryan Holmes will be introducing Overview 1 during his keynote remarks titled “VR Space Exploration” at the 2016 Silicon Valley Virtual Reality Expo, in San Jose.
Their Overview 1 satellite and SpaceVR enables you to experience space in 360 virtual reality.
Their Overview 1 satellite and SpaceVR gives you the ability to experience space.
“At the root of every major problem – climate change, schooling systems that are lousy, war, poverty – there's an error in outlook that these matters do us impact, that these matters are different. We assembled Overview 1 to change this. Opening up space tourism for everyone will provide a new perspective in how information is processed by us and how we view our world. Astronauts who have had the opportunity to journey to experience Earth and outer space beyond its borders share this perspective and it has inspired them to champion a way that is better. We believe that this is the highest precedence for humankind right now,” clarified Holmes.
The Overview 1 micro satellite.
The Overview 1 micro satellite.
The miniature Overview 1 virtual reality satellite is equipped with two 4K detectors which have been paired with a 2D 360° camera and several wide field of view lenses which will capture an immersive sphere of video. The VR satellites will offer users an unprecedented view of space, and the planet Earth that until now has only been available to some handful of astronauts that are fortunate. Now the strategy will be to launch a fleet of Earth-bound Overview 1 satellites, though the firm expects to expand much beyond our planet and send their cameras throughout the solar system.
After now and the successful backing of the Kickstarter campaign this first round of investments, SpaceVR is on track to have their first demonstration Overview 1 satellite launched and operational just as early 2017. While the satellite and the ground communication systems that are essential continue to be developed, the company may also be focusing for their 3D orbital experiences. Finding the ideal outlet is a vital measure, although I ca’t visualize the business may have much difficulty finding interest.
It's possible for you to view the SpaceVR Kickstarter video here:

While the initial strategy for the Overview1 and SpaceVR was to develop a camera to capture the experience aboard the International Space Station, directions changed and determined to develop their little autonomous satellites instead. With satellites which they control, SpaceVR wo’t be influenced by the astronauts, that have limited time available, on the ISS for getting footage that is new, but rather they can only do it themselves. SpaceVR is working with NanoRacks, a business that focuses on helping new businesses establish and develop space technology capable of being deployed in the ISS on the development of Overview 1. You can learn more about SpaceVR, and subscribe to pre order a year’s worth of VR content (for just 35 dollars!) on their site. Discuss further in the SpaceVR forum over at 3DPB.com.

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If you want to go to space, you either need a Donald Trump-sized bundle or the kind of patience just the Dalai Lama can relate to. A brand new firm called SpaceVR desires to alter all that, and if it's successful you'll only need a VR headset and $10 to orbit the Earth.

The firm started a Kickstarter to make this happen. The plan will be to send a tiny 12-camera rig that shoots three-dimensional, 360-degree video to the International Space Station aboard a resupply mission in December. As Isaac DeSouza, SpaceVR's cofounder and CTO puts it, "it's like Netflix, except you really get to go to space." "IT's LIKE NETFLIX, EXCEPT YOU REALLY GET TO GO TO SPACE."

(In the space business, planes that produce parabolic flights are fondly known as "vomit comets." Once I told SpaceVR CEO Ryan Holmes that pairing that kind encounter with the occasionally dizzying side effects of VR sounded tenuous, he joked, "you will just need to throw up before you go.")



You can get a yearlong subscription to SpaceVR up front by giving $250, which also allows you early access to the content. Other donation compensations contain things like 3D models and files a Google Cardboard headset, of the camera, and there are even levels where you are able to sponsor a classroom or whole school's worth of access to SpaceVR.

They will have the camera moves to different places around the ISS once SpaceVR gets a few recording sessions out of the way.

Eventually the aim will be to dwell stream the virtual reality experience, but the issue right now is bandwidth — specifically, the link to the Earth of the ISS. Companies with gear on board only have access to half of that, although the space station can send data at 300 megabits per second. SpaceVR will have access to anywhere from three to six megabits per second at all times, thanks to its associate company NanoRacks, read more which runs the commercial lab aboard the space station. But DeSouza says they will be requesting more. SpaceVR would want access to around 60 megabits per second to do high quality live streaming virtual reality from the space station, DeSouza says.

Manner down the road Holmes and DeSouza picture quite a few other options for their virtual reality experiences, like joining astronauts or riding in the spacecraft together as they re-enter the Planet's atmosphere. But that will all have to wait until the first footage was sent back and everything looks ok. "We're so dead-focused on 'just get it done' that the complete storytelling aspect is something we are going to have to look at later," Holmes says.

After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (failed) launching. I have heard enough about the powerful beauty of rocket launches to know there is no replacement for being there. But virtual reality was definitely the next best thing.

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